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Mental Development Program Coming Soon... Suitable for Age 3 to 6

How is the shark going to catch the fish?

This enchanting mind game is exciting until the very last tile. Make roads with the 9 tiles of the puzzle, so that the correct icons are connected. But beware! Building roads can be more difficult than it looks, and how can you avoid the dragon that is right there in the middle of the crossing?


  • Super fun logical brainteasers for one or more players. Each GoGetter® puzzle includes 48 challenges ranging from easy to very difficult. More than 1001 solutions!
  • 48 Questions 1001 Solutions.


How To Play


Basic Game Rules

1. Choose a challenge from the challenge booklet and keep it alongside the gameboard. Tip the picture tiles off the gameboard then flip them all face up. You are ready to begin.


2. Use all nine picture tiles to build a path connecting onlt the icons your challenge directs you to team up!


3. Don't forget: You must not create any dead-ends.

When you've used all nine tiles and made the right connections, you've cracked the challenge!

There are many solutions to each challenge if you are stuck, check the key to see some examples given on the flipside of each challenge page in your challenge booklet.



Make a splash with two-way travel in this edition, which boasts a water route as well as a normal path. And if that's not enough, a picture tile features its very own mermaid.

. A yellow arrow shows icons have to be connected using the yellow pathway while a blue arrow shows you have to use the blue waterway.

. A crossed out arrow means no path of that colour can be used to connect icons. BE CAREFUL! A crossed out yellow arrow only refers to the yellow route: the same icons that must not be connected by a yellow route can be connected by a blue waterway ( and vice versa).

. Never mix the colours midway through a route: you can only build all-yellow paths and all-blue waterways.

. You can position the mermaid tile any way around you like: she can even lie on her side. Just make sure your waterways connect blue with blue and your pathway connects yellow with yellow. And remember, your icons can't cross from a yellow path to a blue waterway: only the mermaid can choose which colour to use!

. Icons travelling via the blue waterway can travel past the mermaid, unless, of course, this is forbidden by a crossed out blue arrow.